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| bowlingideas [2026/08/14 03:08] – [Throwing Terms] thehomeland | bowlingideas [2026/09/02 04:49] (current) – [Bowling Frame Names] thehomeland | ||
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| ===== Bowling Ideas ===== | ===== Bowling Ideas ===== | ||
| + | This article has ideas I thought about while practicing and competing in ten-pin non-string bowling: a fortune-cookie type game depending on how well you do in each frame of a game, and a ton of silly terms for specific situations on the lane and pin results that I never heard anyone else make a name for. | ||
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| This page was originally [[bowlframename|Bowling Frame Names]] but then I came up with other bowling ideas and opted to group them together, inclusive of that page. | This page was originally [[bowlframename|Bowling Frame Names]] but then I came up with other bowling ideas and opted to group them together, inclusive of that page. | ||
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| - | Without so much as calling it a kind of divination or horoscope, I wanted to turn it into a kind of silly kids-gimmick type game, like an origami fortune-teller game. The basic idea is that each frame is broken up into 10 elements of a fictional character' | + | Without so much as calling it a kind of divination or horoscope, I wanted to turn it into a kind of silly kids-gimmick type game, like an origami fortune-teller game. The basic idea is that one frame each corresponds to one of 10 elements of a fictional character' |
| ^ SCORE ^ 1: Childhood ^ 2: School ^ 3: Friends ^ 4: First Job ^ 5: Fun ^ 6: Romance ^ 7: Career ^ 8: Success ^ 9: Retirement ^ 10: Cemetery ^ | ^ SCORE ^ 1: Childhood ^ 2: School ^ 3: Friends ^ 4: First Job ^ 5: Fun ^ 6: Romance ^ 7: Career ^ 8: Success ^ 9: Retirement ^ 10: Cemetery ^ | ||
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| ^ Pin Righty ^ Pin Lefty ^ Name ^ Why ^ | ^ Pin Righty ^ Pin Lefty ^ Name ^ Why ^ | ||
| | 10 | 10 | Geneva' | | 10 | 10 | Geneva' | ||
| - | | 9 | 8 | Tightrope Spare | You may have to walk the tightrope | + | | 9 | 8 | Risky Scenic |
| - | | 8 | 9 | Ghillie | + | | 8 | 9 | The Ghillie | Like a sneaky sniper in a ghillie suit (the kind of outfit which resembles brush cover), the sniper was behind lots of other pins waiting to take the shot, but lost its breath waiting and startled as its cover got blown, and is now wide out in the open, defenseless. Take out the sniper before it can recover! | |
| - | | 7 | 7 | Stagehand | + | | 7 | 7 | The Stagehand | The stagehand is waiting for the actors to leave the stage, in order to drop the curtain. The ball is the last remaining actor of the play, so as the ball leaves the stage on the spare throw, the stagehand can drop the curtain (the sweep) and the show's over. | |
| - | | 6 | 4 | Shoulder-check | + | | 6 | 4 | The Shoulder-check | The path of this pin is rarely on a dead-on, direct course of the ball, so often the ball will hit it in a way that resembles if you were passing by someone going the other way and you clipped them shoulder to shoulder, or like hockey' |
| - | | 5 | 5 | Introvert | + | | 5 | 5 | The Introvert | The introvert was hiding among the crowd, blending in. Suddenly the crowd dispersed, leaving the introvert unsure how how to hide now. Let's help the introvert find its way back into hiding. | |
| - | | 4 | 6 | Caution Flag Spare | There is a caution flag for this pin; if you throw your normal hook which hits the pocket, to might miss it. Don't forget in the moment! | | + | | 4 | 6 | The Caution Flag | There is a caution flag for this pin; if you throw your normal hook which hits the pocket, to might miss it. Don't forget in the moment! | |
| - | | 3 | 2 | Pickpocket | + | | 3 | 2 | The Pickpocket | This pin is a pickpocket, standing alone counting his loot as no one has noticed them secret their spoils from the passing crowd who has now moved on unawares. |
| - | | 2 | 3 | Lost-Kid | + | | 2 | 3 | The Lost-Kid | This pin is a lost kid, separated from its parent, and standing around in open space not sure where to go. The parent is the ball, so send the parent off in the right direction where you saw the kid, and the ball swoops the kid up in arms and whisks them away to safety. |
| - | | 1 | 1 | Hill-Dying Spare | This defiant, king-of-the-hill pin "will die on this hill" being the most open pin and easiest to hit pin, as most bowlers' | + | | 1 | 1 | The Diehard |
| ==== Single-Pin Spare Terms Regardless of Pin Number ==== | ==== Single-Pin Spare Terms Regardless of Pin Number ==== | ||
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| | Right Oof | Leaving 2-5-7-10 standing; from above looks like a face saying " | | Right Oof | Leaving 2-5-7-10 standing; from above looks like a face saying " | ||
| | Left Oof | Leaving 3-5-7-10 standing; from above looks like a face saying " | | Left Oof | Leaving 3-5-7-10 standing; from above looks like a face saying " | ||
| - | | Sandcastle | Leaving 4 pins in a square, such as 1-2-3-5, or 2-4-5-8 | | + | | Sandcastle | Leaving 4 pins in a square, such as 1-2-3-5, or 2-4-5-8 |
| | Hole Punch | Getting the middle pin only, out of a set of 3, such as hitting the 5 from a 2-5-8, making the frame score be 7 and 1 at the top | | | Hole Punch | Getting the middle pin only, out of a set of 3, such as hitting the 5 from a 2-5-8, making the frame score be 7 and 1 at the top | | ||